“Mais um?!” É… Ele está chegando em julho. Torçamos para que a Wizards reduza a quantidade de monstros toscos que deixamos de lado em nossas aventuras.
“You know what you can’t have too many of? Monsters. (This opinion, of course, skews slightly from the DM’s perspective.) This is 224 pages of new challenges to overcome, in the form of things that want to kill your characters. (Though, I’m sure there are one or two critters that’re PC-friendly in there. Probably.) As you’d expect, MMV offers new monsters, variations of existing creatures, sample encounters, maps of monster lairs, and tactics sections to help DMs make the most of the more-complex critters. (And, for those who call the Forgotten Realms or Eberron home, there’s information for a number of monsters, describing where they’re most likely to be encountered.) I’m hoping to get a copy of this thing for next month too, but until then, you can check out the back cover text.
The Darkest Dungeons of Your World
Just Got a Little Darker
This supplement for the Dungeons & Dragons roleplaying game presents more than a hundred monstrous foes to challenge even the toughest heroes, including draconic masterminds, demonic horrors, vengeful fey that haunt ancient ruins, and mind flayers driven mad from their journey beyond the planes. This book also provides powerful, ready-to-play varieties of popular monsters such as the hobgoblin, the kuo-toa, and the vampire, saving Dungeon Masters precious time at the game table.
In addition to scores of new monsters, this tome features sample encounters, easy-to-follow tactics, and guidance for integrating these new creatures into any D&D campaign setting.
Imaginando o pior, penso em vampiros com níveis de personagens para que o DM não perca tempo fazendo tudo manualmente, como fizeram com gnolls e ogros antes. Agora, com esperanças, espero que façam com vampiros o que fizeram com os trogloditas em outro MM, aonde criaram várias sub-raças diferentes e dividiram em tribos.
Hmmm, sempre quis jogar com um bárbaro gangrel…